Gnome Gname

 

Gnome Gname is a Top-down Real-time nuisance puzzle Game made by students at The Game Assembly.

The game plays in Monostein Engine, but the level editing is done in Unity and then exported out.

 

TRAILER COMING SOON

 
 
 

Main Responsibilities 

 

Threading

Continued development of the Threading API to make data pass back from the Rendering thread simpler.

 
 
 

UI

I took over the development of our UI tooling to enable a faster and more iterative way for artists to work and implement UI directly in game. This also provided adding the ability for Artists to hook 3D world space models up to a similar work flow as the 2D screen space UI (such as the main menu signage)

 
 
 

Rendering & Lighting Engine

 

continued to develop the lighting solutions to handle shadows with a level of quality we were satisfied with as this game had much greater depth differences due to the cliffs

 
 
 

Post Processing Tooling

 

continued to develop my ReNoder Specialisation project providing more support of customising the rendering pipeline in a visual way

 
 

 
 

Project Details

 

Project

Project 8

 
 

Languages

C++ (Application), C# (WPF Launcher and log reader)

 

Production Time

14 Weeks halftime (20hr/week)

 

Genre

Third-Person

 
 

Team

 

Programmers

 

Level Designers

 

Technical Artists

 

Audio

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